Sprout & Shellshock
Solo developed a 3D game based on a university framework, transforming a player-controlled tank into a farming simulator.
Sprout & Shellshock
I developed this game as part of my University degree during a module focusing on prototyping in Unreal Engine 5 using Blueprints. I was provided a basic framework with a tank character, and the tutorial sessions taught how to create a top-down shooter game.
I wanted my game to stand out, so I decided to put a tank somewhere it doesn't belong, in a farm.
I created a game where players, instead of shooting enemies, have a watering can and scythe, and must water, harvest, and sell crops to earn money.
Money can be used to purchase new locations, unlocking new more lucrative crops, with a goal to earn enough money to unlock the final location and beat the game.
This game received positive feedback from my peers and lecturers during play testing, which I'm very happy about. This module was great to give me a proper introduction to Unreal Engine 5 and Blueprints, and I learned a lot about using Blueprints effectively for prototyping games. I am proud of this game and think that it is a creative take on the framework provided, and I am happy with the way it turned out.