Ratventure
Solo developed 3D time-trial platformer for a 10-day game jam, where players navigate sewers as a rat to collect cheese as fast as possible.
Ratventure
I participated in a 10 day long game jam whilst I was studying at college. I worked alone to create a 3D time-trials platformer game with a theme of 'Sewer'.
I chose to create a 3D game to challenge myself and expand my knowledge of the Godot Engine, having previously only created 2D games in the engine.
In Ratventure, players take on the role of a rat with a goal to finish a level - find the cheese - as fast as possible. Featuring a data saving system that keeps track of player's best times for each level, I was able to put some thought into level design and create shortcuts and skips that players could learn about and use to improve their times.
Creating this game was an experience in learning how to create a 3D game in the Godot Engine, and I am glad to have had the opportunity to learn more about the engine and creating 3D games in general. I am proud to say that I achieved 2nd place overall in the game jam.