Drill Defender
Solo-developed a 5 day game jam prototype with procedural asteroid mining, resource gathering, and upgrades.
Drill Defender
As part of a game jam held during my time at college, I worked alone to created a game demo in Godot.
I created a short mining game demo for this jam, where players must mine into a procedurally generated asteroid to gather resources and upgrade their mining capabilities.
This demo taught me a lot about managing my time effectively, and cutting features that were not necessary to create an engaging prototype while still meeting the game jam deadline. I also learned about creating game design documents and how to use them to guide my development process.